![]() The war for Earth is pretty slow at first. As you capture alien technology and pass it off to your research team, you learn more about your foes and move closer to discerning their true intentions. There are only a handful of substantive differences between it and the games that preceded it, and while each difference adds a lot to the game, it's also impossible to shake the feeling that you've done this all before. With these parallels, Xenonauts struggles to establish its own identity. You may also name your squads after friends and family to make ckear the human costs of war. You must capture and research alien technology in the dire hope that humanity can reverse-engineer weapons to match and ultimately exceed those of the invaders before it's too late. Xenonauts strikes a balance between large-scale, real-time global logistics and small-scale personnel tactics. While I'd like to say that this is a spiritual sequel to 1994's X-COM: UFO Defense, it's a lot more accurate to say that it's more of a remake than even Firaxis' XCOM: Enemy Unknown. If the brain-melting strategy doesn't scare you away, you'll find a beautifully atmospheric game that evokes the purest dread and desperation.Īny discussion of Xenonauts must make a nod to its clear inspiration, X-COM. Xenonauts places the future of Cold War-era humankind on your shoulders, and it's about as punishingly difficult as it should be given the setting. In 1979, though? Before we had stealth fighters, before we had directed energy weapons, before supercomputers or the Internet as we know it today? We'd be crushed. ![]() ![]() If aliens were to invade right now, chances are pretty good humanity would have a tough time of it, but we might have a chance.
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